Saturday, January 25, 2014

Battle of Lake Baikal AAR








The Red Fleet moves to attack


Last weekend we gathered and played my Lake Baikal scenario for the Russian Civil War. Our rules of choice are Red Actions from the Perfect Captain. This game had three gunboats and two armored trains, as well as three gun barges and four batteries firing from land. It was a completely different game than what we normally play; different and yet still fun.


One of the Czech Legion armored trains

The other Czech armored train
I plan to post the scenario soon. The premise is that two Czech Legion armored trains are moving through this area as they roll East. They are "escorted" by a brigade of Cossacks from the Siberian Provisional Government. A small infantry command garrisons the train station.
A group of gunboats are moving to attack, accompanied by a transport. The game begins and both sides fight to control the rails in this area.

The Red gunboats pull gun barges and screen the transport 


The Cossacks are pounded by the gunboats

This armored train begins to take hits

View from the hill behind the White position
I needed to have a large hill on the table. I wadded up newspapers and put my ground cloth over them. With a little more practice, I hope to be able to perfect this terrain method.

The gunboats clear the way for fire from the barges.







It was a very lopsided affair. The Whites did not put a single hit on a gunboat or a barge. The Reds managed to destroy all of the batteries, as well as both trains. The only positive for the Whites was the beating they gave the Red infantry and cavalry that landed from the transport.

A fun game, but the next one will be more traditional with infantry and cavalry roaming the table.

As a matter of fact, I'm working on a scenario for the Red attack on Kiev in early 1918.

11 comments:

  1. Original and very nice, well done!

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    1. Thanks. History creates some great situations.

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  2. Quite a bit of mileage out of 'occasional' wargames stuff. I like the terrain set-up too - especially the lake surface. Seems to me that there is considerable potential for action along the Baikal Lake region and the Trans-Siberian RR.

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    1. There are dozens of scenario ideas in the book "white Terror: Cossack Warlords in the Transnaikal." An horrific, yet highly recommended book.

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  3. Gunboats, armoured trains, cavalry actions. That game certainly had it all...wow!

    Did you use Command Decision or something else?

    Oh yes, and the hills definitely work - some epic terrain going on there.

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    1. We used Red Actions from the Perfect Captain. Their website is truly amazing.

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    2. That is an excellent site...had a good look. Thanks for the heads up mike.

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  4. Cracking game Mike, armoured trains are the bomb!

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    1. They certainly add flavor to the game.

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  5. Hi, Mike. Nice gaming going on there. BTW: you've gotta share the train rules. (80)>

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  6. The train rules are straight from the Red Actions rule book, which is a free download from the Perfect Captain website. I treated the gunboats as floating armored trains.

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